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Success Story … Mafia: The City of Lost Heaven

Hi all! My name is Pavel Vasilevich and today I want to talk to you about Mafia: The City of Lost Heaven. I live and work in the Czech Republic, so it will be unforgivable about the success of the success of the most famous Czech game. I know and respect The work of Ivan Loev on "Mafia 1", I watched it with pleasure. I didn’t have enough. Honestly. I promote the idea of ​​stories about the backstage kitchen for developing games. It is rare to find out how the creative path of Igrodelov from Eastern Europe began.

Illusion SoftWorks will equip two guys from the Czech Republic in 1997, they will be called PETRA ALIVE And Jan Kuder. The latter will somehow get the money from the American fund and invest everything to equip the studio with computers in Prague and hire people. To show that they will be able to make suitable games, they will release on the compmers in the next 2 years 2 games. They themselves will publish them. Will help them with ads in the Czech Republic young Czech magazine about video games Score.

The team will feel confidence in their abilities. In 1998, they began to work at once on two games. One of them will be the mafia 1. They will gather to put everything they have in order to leave the Czech market and enter a new international level.

The presenter of today’s history will not be the founders of the company, but a 23-year-old guy Daniel Vavra, Which in 1998 from a small Czech town will be stolen to Prague. He will get a job at Illusion SoftWorks. He will draw textures for the first three -dimensional game of the company. Daniel loves the games of the Driver series and he will realize that he is eager to make his own version of the game, his driver. He will want to transfer his game in the United States during the Great Depression and call the Gangster game. Directors of the studio of other options do not have much, they are going to only polish their shooter about special operations during the Second World War. So they will give green light.

Daniel Vavra will begin by taking the engine of the first three -dimensional Illusion SoftWorks game, it will not be the best, but it will be cheerful.

We need to write a script, the studio focuses on the films "The Kreyatny Father" and "Glorious Guys". The script will not write Daniel, a full -time worker will do it. At the direction of Daniel, the plot should not be the same as in the unicellular old games about Mario, the game should get the plot, like a real Hollywood film. According to the plot, the policeman will investigate to press the mafia. When Daniel picks up the finished script, he will seem boring to him. For a policeman to play anyone is not interested! Daniel will take the script in his own hands and turn out inside out. From now on, he will not be about the history of the policeman, but about the history of the bandit who breaks to the top in the mafia clan.

Daniel will begin to create a world of game. For the player to believe, he must see the business area of ​​the city, workers, sleeping areas and even Chinatown. There will be three islands in the game and it will be possible to travel on them freely almost from the very beginning of the game.

The city in the United States cannot https://telbetcasino.co.uk/bonus/ be empty, the 30s is the time when cars and trucks scurry around the city. Daniel checks all kinds of sites to find which cars traveled to the States in the thirties. He will recreate all 70 cars to the smallest detail. The game begins on cars of the twenties, but only at the end the era changes and new models appear.

As soon as the case with the cars is settled, Daniel and his team will take up people. It is necessary not just to speak through the streets of computer boobs, the blanks need to be put on in the clothes of that era. And at the same time they should also not be equally dressed. The army of identical people cannot walk along the streets.

So, under the leadership of Daniel, the city will begin to slowly come to life. There are at home, there are people, even cars so that people can drive around the city too. It is not easy to instill life in a computer city! And the metro is not launched, birds do not fly, people do not have their own affairs. Will they really stand in one place? The city must move, breathe and live.

Daniel Varva will see that everything turns out well. Only a real city needs weather. It is necessary that people go to work during the day, hide when it rains and go to sleep when night. And this also needs to be taken into account! 24 summer Daniel will go around. This is generally possible to master?

Further, the guy will take the music. To convey the atmosphere of the thirties, you can’t do without it! Illusion SoftWorks producer will pretty break his head in an attempt to get licenses for the songs of famous musicians of the past. With great efforts, he will find the owners of jazz songs from Dzhango Reichardt, Louis Armstrong, Mills Brazers and many others. In addition, he will agree that the Czech Symphony Orchestra record music for the future game. Illusion SoftWork producer will not get out of the office all the time.

In the 2000th year, when it is a matter of passing the game to print on the discs, Daniel Barva will come with the bad news to the authorities. He will say that the three -dimensional engine from the previous game is no good, the game will be shy to slow down. The authorities will be ready to kill the director. How for so much time he said nothing about the problem?

When common sense will return to all three, three guys will come to a difficult solution, they will order Daniel to make a new engine so that their project gangster goes without brakes. When Daniel Barva leaves the office, the authorities will be reported to the publisher from Texas. Unexpected problems, ask for another 2 years and money.

Daniel will return and explain to the programmers that they will make their own engine for three -dimensional games. They will take them all 2000. This time, Daniel will plan the engine of his dreams, in it he will collect all modern technologies. He must be able to work with open spaces, maintain realistic lighting and shadow, and be suitable for both computers and new prefixes simultaneously. The yard is 2000 and the times of PlayStation 2 and Xbox Classic are coming, of course, the engine plans to do for a long prospect.

In early 2001, the engine will be ready, you will have to transfer all the developments from the old engine and to the new. The new motor will be called LS3D. It will not be possible to immediately highlight everything, as in a notebook, and press the counter and counter in. It doesn’t work like that. All programmers will have to line up the old code to the new engine constructively. This is painstaking and small work, it’s like being an hourly master. It is necessary not to miss a single line, otherwise all cars can turn over for no reason and drive not on wheels, but on the side.

Daniel also decides to take artists, all the textures from the game are not good, they need to be made more clockwork. For the old engine, this was suitable, and the new one is capable of more. It will not be easier to transfer the game to a new engine than to make a new. It’s good that the music does not have to touch.

Two years later, schoolchildren of my Belarusian school will be divided into two camps: some will be considered the best GTA 3, while the others are mafia. They will change with each other discs with games and with an aesthetic look to praise each of their game, some English, others Czech. The former will say that the mafia stole everything from GTA 3, the latter will not agree. The mafia was planned 3 years before the release of GTA 3, it was made according to the patterns of the driver. No one will listen to each other, disputes will be solved and fists too. Now it sounds stupid, and then it was important. It was equivalent to say that the mafia was worse than to say that his team suck.

Daniel Varva’s game will be released on computers on August 29, 2002, right at the sunset of school holidays. There will be nowhere to sell in the USA worse, sales in Germany will help out. In a neighboring country, the game will be popular and it will be bought by 1 million Germans. It remains only to be silent about the CIS countries, piracy has blossomed with might and main.

Texas publisher will see the prospect and call back to the leadership in Prague. He will invite Czech guys to transfer the mafia to the prefixes. Czechs are confused, they work only with a PC, they did not have to work on prefixes. The publisher will convince that this is a profitable business, many play only on these small boxes in the USA, plus there is almost no piracy there. The publisher will assure that all problems with the transfer to PlayStation 2 and Xboxon will do it himself.

So it will come out, Illusion Softworks will attach any effort to the prefix. The publisher will choose a company that will once again transfer the code for the prefix, will pay the entire advertising company in the United States. The prefix versions will have to worsen a lot, the mafia engine is so good that it could come up even for future prefixes. Everything will take another 2 years. As a result, from the Czech city of Prague to recognition in the United States, the game will go for a long 6 years. It will cost that, players will notice and remember the game.

In 2014, in the Czech Republic and Slovakia they will vote with a request to choose the best Czechoslovak game. In total, a little more than 13 thousand people will vote, of which almost a third of the voters will vote in the first mafia. The mafia will leave number two behind, and she will be another world -famous Flashpointa operation.

The game will become so popular that people will modify it. One will not have enough missions and they will want to make their new ones, others will want to change the hero, others will want to get to unwinded places. The developers from Illusion SoftWorks will be very surprised how people might turn out. They encrypted the game files with two complex passwords, and people hack them, as if they open the door with keys. It is easy to guess players from which country will make mods if Lada and Kamazy start to ride the streets. The developers would have foreseen such an interest in advance, they would also release the editor. It’s time to finish. Bye!