Success story … all generations of prefixes! I part 2 I prefixes to PlayStation 1
I wrote this article in the continuation of the series of my articles in 2015-2016. Then I could not finish the story of all prefixes. I am now being corrected in 2021! So, boys, if someone was waiting and did not wait, then I did not let you down! Just then I didn’t think of how to present everything and not load you. And today – it is!
You know, about 3,000 games for the console go for the generation of prefixes (about 7 years). Developers work, players pass and work. And then they forget about these games. A whole bunch of favorite games disappears. I’m glad that there are torrents and emulators. And I am more happy that the developers understood this chip and now they produce Rimei. Like Rimeikov resident Ivl 2, mafia 1 and demon Souls.
4th generation. The most beautiful pixels
The fourth generation of prefixes was born in the far 1987, it was also called a 16-bit generation due to 16-bit processors. If anything, modern prefixes and computers now have 64-bit processors. The first prefix was the Turbo Grafx-16, and the last was the NEO GEO C some unimaginable joystick in the form of a lever and 6 buttons. The hottest war unfolded between the New Mega Drive and the prefix from Nintendo – SNES. The Sega launched a hooligan advertisement on TV in the USA, where she called to buy Mega Drive, because she was better than SNES. Clear, this was not liked by Nintendo. The sega did this because she could no longer conquer the market in Japan in Japan and waved her hand at him, and the rich market was the opportunity to conquer him. No PlayStation at that time existed. Ultimately, the SNES prefix, which was sold to 49 million families, won against 31 million by Mega Dreiv. But the Turbo Grafx-16 and Neo Geo bashfully silent their sales. The prefixes themselves cost from 400 to 1,200 dollars in modern prices. The most expensive was neo geo. I don’t understand at all what they wanted to achieve by releasing an unknown prefix at a road price. In general, the 16-bit fourth generation of prefixes was a time when the drawn games reached their peak, it was the time when the cross with the 8th directions was cool, at that time the first cruel games appeared, it was the time of cartridges, at that time the eastern martial arts were popular, it was a time when RAM was measured not in gigabytes, but not even in megabytes, but at all in kilobytes. On Turbo Grafx-16, the game was the best-selling game, where the guy jumped with a big head on the platforms, like Mario. On NEO GEO, the best -selling game was a fighting wiping with weapons about Samurai Shodown samurai. Modern analogue – Soul Calibur 6. Sega Mega Drive has his own talisman – a game about Blue Hedgehog Sonic, Sonic the Hedgehog. But at the SNES, the most popular game was the game about Mario Super Mario World. Apart from the games from Nintendo herself, the most popular games from other manufacturers were Street Fighter 2 fights and two Japanese RPG Final Fantasy 6 and Dragon Quest 6.
On the fourth generation of prefixes I played little. And I remember, I especially liked the Jim worm. But the horror genre on this generation almost did not exist. There were horror platformers, like casting, interactive cinema, games like Sims, but with a raid of mysticism and bit Apa, like a rally. The main prophetress of horror in the modern sense was Clock Tower. There, a young girl was haunted by a maniac with meter scissors and played alarming music. Now I would call this game a horror quest. But to modern horror games, she is closest.
Games have grown with generations of prefixes. If the first games could make only one person on the knee in the garage, then by the end of the 90s the budgets rose to $ 3-5 million, by the end of the zero it became normal to make games for 10-50 million, and now they spend 100-200 million blockbusters like GTA 5 and Red DEAD REDEMPONS. About half the cost of any game can be safely written off for advertising, the rest will be the cost of salaries to developers, payment of communal services and consumables.
3rd generation. https://midnightcasino.uk/bonus/ Still more pixel
The third generation of prefixes appeared in 1983 and began the era of 8-bit consoles. It all started with two prefixes: the first was from the sega and was called like a model of the SG-1000 terminator, and the second Nintendo Inter-Eninmant system, and that a normal person could pronounce, was called adherently NES. Both were debut prefixes and both aimed at conquering Japanese children. The Newsskaya SG-1000 was with a strange joystick with one lever and a pair of red buttons on the sides. I do not know how to play games on this, although it would fit well to control the excavator. It is not surprising that Nintendovskaya NES won this race. She had a familiar cross and 4 buttons on her joystick. This was enough for games. In fact, the bosses of Nintendo worked well on advertising, they convinced incredulous players that Nintendo is a quality mark. The company put the very real print on its cartridges. And developers limited the release of 5 games from one company per year. So that they work better on them. The sega tried to catch up and release the updated prefix with a normal joystick and more powerful (analogue of Xbox One X and PlayStation 4 Pro), but these throwing turned out to be nothing. Atari’s company came to her senses from the crisis of computer games of the very last in 1986, she remembered that she had previously been the king of prefixes. All places were occupied and its cheap attaver ATARI 7800 for $ 330 at the prices of 2021 was unnecessary for anyone. The time of the third generation of prefixes was time when everyone watched cool militants with Schwarzenegger, then everyone bought multi -colored cartridges and rushed to play home with them. Ultimately, the NES gave everyone and was sold by a circulation of 62 million copies. Super Mario Bros was the best -selling game on the NES., which we met at all many games of Dandy. On the segment, the master system played a jump about a guy with a big fist (the New Analogue of Mario), and on Atari 7800 their favorite game was the Pole Position 2 races.
I remember Super Mario Bros on this prefix., Fights Battletoads & Double Dragon, where you could beat the boss to half a target and give a pendel with a giant boot and a contrast where you could run and shoot the scatter cartridges "Skittles". The most tested are the games of the horror Friday 13th (the name speaks for itself), the BRAM Stocker’s Dracula platform and grandfather resident IVL-SWEET Home Horror-RPG. I don’t even remember some games that I waited and did not play. I tried almost everything.
The CIS countries never reached the prefix of the NES. Who could afford the prefix for $ 180, when the monthly salary was only 10? Therefore, we made their cheap clones of the prefixes. The most popular was Dandy with a logo in the form of an elephant, it was ordered in Taiwan, there the prefix was called Micro Genius. But they were not the only clones in the CIS, clones of clones came out. Dandy Spirali prefixes other companies and produced their prefixes by the Lifa, Hael and Kenga. Although our clones were illegal, there were 3 more legal clones of NES: in India, one of them was called samurai, and in South Korea there were two clones at once – Hyonday Comboy and Famicom Twin.
The third generation of gaming prefixes appeared in a restless time, all American players were disappointed in prefix games. The video game market failed in an instant from $ 3 billion to 100 million. Firstly, there were a lot of prefixes and buyers did not know what the best, secondly, inflation ate money and had nothing to buy prefixes or games, thirdly everyone wanted to earn at the games and there were a lot of crooked games in which it was not only uninteresting, and sometimes it was completely impossible to play, fourth advertising on television repeated that the best prefix is a home PC. It was at this time that American prefix manufacturers died out and Japanese masters grabbed the initiative. Even now, after almost forty years, the consequences of the 1983 crisis are felt: the Japanese prefixes Nintendo Switch and PlayStation are still overtaking the American prefix Xbox.
2nd generation. Paces in the form of faxes
The second generation of prefixes resembled the appearance of ultrasound devices, cash register vehicles with numbers, retro-radio receivers, faxes. They were before the era of 8-bit consoles. Antiquity! The first prefix of the second generation appeared in 1976, and the latter in 1982. There were about 15 of them, unrealistic, the eyes of any normal person scattered and he did not know which one even to choose. It is not surprising that these prefixes led to the crisis of the gaming industry in 1983. I will not talk about each, there were many of them, just listen to what names they had! Music! Fairchild Channel F, Atari 2600, Atari 5200, Bally Astrocade, Magnavox Odyssey 2, Intellivision, Arcadia 2001, Colecovision and Vectrex. Ugh! It turned out to be pronounced! And they were produced not only by companies that made games or slot machines. Everything was more serious. Prefixes came to do business and not closely connected with electronics. One prefix was made by a company that produced military satellites-spions, the other-machines for a casino, the third-electronics, the fourth-dolls for girls. And if you complain that modern prefixes are a little expensive, then the monsters of the second generation would have repelled a desire to play on prefixes. Modern consoles cost from 400 to 600 dollars, and the cost of the second -generation prefixes started from 460 and took off to 1,260 bucks! As you like? Their joysticks resembled the toggle switches and devices of devices, which measured the current strength on laboratory in physics. And the most advanced prefixes were played on joysticks resembling pocket calculators, where there were buttons from 0 to 9 and the direction of direction. They had nothing to do with modern prefixes. Forget the shifts or trigger, or buttons start and select. Most of the games at this time could be bought on cartridges, there were games recorded on ordinary audio cassettes for tape recorders or discs. There were many consoles, and there are few games on them. Sometimes there were only 20 games on the prefix. Not 20 good games, but the rest are worse, but only 20 games! I didn’t find a good game-it doesn’t matter, buy another prefix for 500 bucks, there will be something there. Those manufacturers who managed to agree with manufacturers of games from slot machines survived to port them to their prefixes. Atari 2600 became popular because hits such as Space Invaders and Pac-Man ported it, and Colecovision-because Donkey Kong was transferred to it. Games on them were mostly 8-color.
There were almost no these prefixes in the CIS, and the author of the video was not born by that time, so he could not play these prefixes and games on them. The most popular games on this generation of consoles were Pac-Man about crawling pizza in the maze, or sports Major League Baseball, Las Vegas Pocker & Black Jack, or Donkey Kong about saving a girl from the raging gorilla. The most popular prefix was Atari 2600 and was sold in a circulation of 30 million families. There were even 5 horror games based on popular films! This is a game of Halloween, and on ghost hunters and the Texas massacre of the chainsaw and even alien. Now you can’t sell such works even on mobile phones, few people want to look at them without laughter. But 50 years ago, such works were really scared, even forbidden to play children. The second generation of the prefixes first appeared horror stories, in the first generation they were not at all.
1st generation. Everyone shamelessly stole the idea of "Home Pong"
So we got to that moment to see how our favorite consoles began, to the first generation. I expected that they would not have wi-fi, high-speed SSD, an 8-core processor, wireless joystick. I peered earlier when I was preparing the script, so I was aware of the first generation of prefixes more than you. I will warn right away, I was not ready for this.
I won’t finish, I will say right away that the first generation prefixes were not three or four, but about 900 pieces. The first samples were produced in the States, and when they found out in other countries how to make them and in what high demand was used, the Japanese, Canadian, English, German, French, Italian and Spanish, Dutch, Australian, New Zealand prefixes began. You already have a lot? There were also piquant Belgian, Brazilian, Hungarian, Argentinean, Mexican, Slovenian. I would like to play the Hungarian prefix? Personally, I would choose our Soviet. There was one. Although the prefixes were a lot, almost everyone could play only one game-ping-pong. All these 900 prefixes copied the popular prefix for 470 modern Home Pong dollars from Atari. The prefix was called the name of just one game in which you can play at the home console. For the reason that everything was copied, the original Home Pong model was sold worse – 150 thousand copies of a circulation of 150 thousand. Now the circulation circulations are measured in tens of millions of pieces.
Was Home Pong from Atari. But the very first prefix in history was Magnavox Odyssey and it was released in 1972. There were others, like TV Tennis Elecrtotennis, Coleco Telstar and the Japanese prefix from Nintando-Color TV-Game. Sold from 225 modern dollars to 1100. Then, before each other, they could pray for who more games were stitched in the prefix. The prefixes were unrealistic not only because of piracy, the manufacturers themselves sold prefixes with a set of games stitched in memory. And when new games appeared, manufacturers did not bother and released new prefixes. What is the worst Xbox Series X? He has a couple of modifications – dear and cheap! Pf! The Japanese Color TV-Game had 5 modifications, Coleco Telstar had 14, and Magnavox Odyssey had 11 varieties. It was so badly scared away by buyers that even in my eyes it began to rush. It was not clear what you played and what you missed. A little earlier I told you about the crisis of the gaming industry in 83. So, it was already the second crisis, the first happened in 1977, just because there were only a couple of dozen games for 900 prefixes. And the problem was solved quite easily, though no one thought of it! But it was possible not to flash the game in memory of the prefix, but to come up with a cartridge. To insert this miracle into the console and play something fresh! It sounds natural now. In those years, only manufacturers of two magnavox Odyssey and Coleco Telstar prefixes thought about this – they sold on special cards similar to banking, and the second on cartridges. The first generation prefixes were to inspire the feeling of something futuristic. Now, after almost 50 years, they would have seemed similar to current measuring devices for laboratory in physics, DJ equipment, an unsuccessful attempt by a synthesizer, at best on the radio. There were no joysticks in the usual sense, there were only two buttons and they resembled a steeper to increase the volume on the column. One was intended for the first player, and the second to the other. Add to this that there were only 2 colors in the games – black and white, green and white or any two colors to choose from. And some graphics were drawn not by a super -powerful video card, but for this it was necessary to stick a transparent color sticker on the TV screen. And just try to complain now that HDR has come in to modern games!